How Larry’s tree works

A product is first researched in Larry’s tree — once, for cash — and then bought in the trading laptop as many times as you need. Each product may have three conditions: the previous node in its branch, a trader tier and, for some goods, a prison term in years.

The trader tier is tied to land: no plot — tier I, a plot in a level 2 district — tier II, level 3 — tier III. The term is earned in Federal Raids — see the weekly wipe. The routes below are computed from the tree itself; build your own in the supply planner.

Robber: tools first, guns later

Income in the city comes from what you carry out, not from what you shoot with. So the route starts with the lockpick and the bag, then the cumulative tools that are later traded for a Decoder, a Glass Cutter and a Drill, and ends with the Mini Drill for large safes.

#UnlockResearchPrice per unitTrader tierTerm, years
1Lockpick5,000 $99 $none—
2Backpack25,000 $5,000 $none—
3Belt15,000 $250 $none—
4Light Body Armor5,000 $4,000 $none—
5MC-10 Mk115,000 $3,500 $none—
6Action Camera5,000 $15,000 $none—
7Code Tablet25,000 $20,000 $II—
8USB Hacking Tool50,000 $50,000 $II—
9Mini Drill100,000 $18,000 $II—
10Backpack335,000 $15,000 $II—

Total: 10 unlocks, research 250,000 $; one of each costs another 130,849 $. The route needs trader tier II.

Courier: a van and workbenches

Cargo needs slots. The Longhorn Van has six of them against one in the Fukurou Tensa, so it comes first. Then the workbenches that raise the value of what you bring: opening crates, packing collections, repacking contraband.

#UnlockResearchPrice per unitTrader tierTerm, years
1Longhorn Van50,000 $180,000 $I—
2Trunk Bags20,000 $1,200 $I—
3CargoWorkbench15,000 $15,000 $I—
4CargoWorkbenchToolbox120,000 $15,000 $I—
5Collection Table5,000 $15,000 $I—
6Contraband Workbench20,000 $20,000 $I—
7Label Printer15,000 $30,000 $I—
8Small Rack12,000 $3,500 $I—

Total: 8 unlocks, research 147,000 $; one of each costs another 279,700 $.

Producer: plantation and lab

Production requires a plot, so the route opens with the plot document and the banknote counter that speeds up laundering. The plantation and the chemical lab are two independent chains: open one, bring it to income, then start the second.

#UnlockResearchPrice per unitTrader tierTerm, years
1Land Plot Title50,000 $100,000 $none—
2Banknote Counter10,000 $30,000 $I—
3Grow Room150,000 $100,000 $I—
4Grow Table30,000 $40,000 $I—
5Chemical Laboratory160,000 $110,000 $I—
6CargoWorkbenchLabTable110,000 $15,000 $I—
7CargoProductionWorkbench120,000 $40,000 $I—

Total: 7 unlocks, research 430,000 $; one of each costs another 435,000 $.

Police officer: badges

An officer is issued gear for free, so the tree is needed only for badges — they decide how good the issued kit is — and for the radio. Badges can also be made by barter: 15 Sergeant badges for a Lieutenant badge. See Playing police.

#UnlockResearchPrice per unitTrader tierTerm, years
1PoliceBadge130,000 $8,000 $I—
2PoliceBadge2200,000 $40,000 $II—
3Police Radio25,000 $10,000 $II60

Total: 3 unlocks, research 255,000 $; one of each costs another 58,000 $. The route needs trader tier II. One item needs a 60-year prison term.

Base defence: the minimum

As soon as something valuable lies on the plot, it needs fuses and storage. This is the cheapest set that makes a raid noticeably more expensive; how many decoders each building takes is in Base defence and raiding.

#UnlockResearchPrice per unitTrader tierTerm, years
1Electronic Fuse10,000 $20,000 $I—
2Mesh Fence25,000 $15,000 $I—
3CarLift15,000 $10,000 $I—
4Car Garage10,000 $25,000 $I—
5Small Nightstand15,000 $4,000 $I—
6Small Safe50,000 $32,000 $I—
7First Aid Cabinet5,000 $15,000 $I—

Total: 7 unlocks, research 120,000 $; one of each costs another 121,000 $.

Common mistakes

  1. Researching Mk2 and Mk3 guns early: each mark doubles the research cost, and the gun is lost on death.
  2. Buying a car before a house: a car of your own needs a home of your own.
  3. Opening tier II and III goods without a plot in a district of that level — you will not be able to buy them.
  4. Starting both production chains at once and finishing neither before the wipe.