Weapon comparison
Pick up to 4 guns — their stats line up side by side, the best value in each row is highlighted. Data from the game and item pages.
Best weapons in ROB RUN by damage and price
Choosing a weapon in ROB RUN depends on more than damage numbers — fire rate, magazine size and maintenance cost all matter. The comparison below highlights the best value per stat in green. For a fresh server start, cheap SMGs like the DP-9 or CB-45 offer the best damage-to-price ratio. Mid-wipe, switch to rifles — the RC 556 Mk1 and SR Reaper show the best long-range damage, while the Harris 500 is the most accurate close-quarters option.
For high-tier targets like banks and jewellery stores, server age matters: in the first days cops patrol with pistols, but by day 5–6 they carry tier-3 armour and automatic weapons. That is when Mk2/Mk3 versions pay off: 30–50% more damage at double the research cost. Remember workbench modules — heavy rounds add +25% damage against armour, and an extended magazine saves you mid-firefight reloads.
On price — the fence pays 60–75% of a weapon’s base value, so selling a found gun is often more profitable than using it. A $5,000 pistol fetches $3,000–3,750 at the fence, while the same gun in a firefight might be lost with the whole bag.
Treat the table as a purchase filter rather than a universal tier list. Add two to four weapons you can actually obtain and read magazine size, reload time and full-damage range together: a high damage number matters less if the gun needs frequent reloads or loses effectiveness too early. Put Mk variants of the same family side by side to see whether an upgrade justifies its research cost. Every weapon name links to its item page with rarity, fence value and known acquisition sources, so the final choice can account for availability as well as combat performance.