How to read the table

The numbers come from the game configuration, the same data as on the item pages. Damage is one body hit at full-damage range. Headshot is the same hit with the ×1.5 multiplier. DPS is damage multiplied by fire rate — damage per second of continuous fire without reloads; it shows the ceiling of a gun, not what you will actually deal.

Tier is the trader tier you need: it equals the level of the district where your plot stands. Research is the one-time cost of opening the gun in Larry’s tree; after that you buy it from the trading laptop. Guns marked “—” are not sold: they come from loot or from the police arsenal.

All guns by damage per second

GunDamageHeadshotRPMMagazineRangeDPSTierResearch
AP Scalar Mk1142110002530233III400,000 $
AP Scalar Mk2142110002530233III800,000 $
AP Scalar Mk3142110004534233III1,600,000 $
SR Reaper Mk117267502065213III400,000 $
SR Reaper Mk217267502065213III800,000 $
SR Reaper Mk317267504070213III1,600,000 $
LM 249 Mk2182770620075212——
JP-7 Mk115237502527188II160,000 $
JP-7 Mk215237502527188II320,000 $
JP-7 Mk315237504031188III640,000 $
PDW90 Mk113208575031186——
PDW90 Mk213208575031186——
PDW90 Mk313208575035186——
RC 5.56 Mk116246673055178II200,000 $
RC 5.56 Mk216246673055178II400,000 $
RC 5.56 Mk316246675060178III800,000 $
STAR-H Mk121325002050175II100,000 $
STAR-H Mk221325002050175II200,000 $
STAR-H Mk321325004055175III400,000 $
KL-545 Mk115236003045150I25,000 $
KL-545 Mk215236003045150I50,000 $
KL-545 Mk315236004550150II100,000 $
Vulture 50 Mk13654240740144III300,000 $
Vulture 50 Mk23654240740144III600,000 $
DRM-14 Mk134512401095136III200,000 $
DRM-14 Mk234512401095136III400,000 $
DRM-14 Mk3345124020100136III800,000 $
MC-10 Mk112186672025133—15,000 $
MC-10 Mk212186672025133I30,000 $
MC-10 Mk312186674029133II60,000 $
CB45 Mk114215452534127I15,000 $
CB45 Mk214215452534127I30,000 $
CB45 Mk314215454040127II60,000 $
LBR-44 Mk13451200635113II100,000 $
LBR-44 Mk23451200635113II200,000 $
DP-9 Mk118273331420100——
DP-9 Mk218273331420100I25,000 $
TAG-12K Mk19142405836III400,000 $
TAG-12K Mk29142405836III800,000 $
TAG-12K Mk391424081036III1,600,000 $
ORDR-12 Mk19141716726II160,000 $
ORDR-12 Mk29141716726II320,000 $
ORDR-12 Mk39141718926III640,000 $
Harris 500 Mk19141205718—15,000 $
Harris 500 Mk29141205718I30,000 $
Harris 500 Mk39141207918II60,000 $

What to pick for the job

Close quarters inside a shop. Fire rate matters most: AP Scalar Mk1 (233), AP Scalar Mk2 (233), AP Scalar Mk3 (233). A fight inside a building is over in a second or two, and the gun that puts out more damage first wins.

Open streets and the desert. Look at the range column: beyond the full-damage range every hit gets weaker. Longest reach: DRM-14 Mk3 (100), DRM-14 Mk1 (95), DRM-14 Mk2 (95).

Holding a position. A large magazine means fewer reloads under fire: LM 249 Mk2 (200), PDW90 Mk1 (50), PDW90 Mk2 (50).

Put up to four guns side by side in the weapon comparison: it also shows reload, aim and draw times that are not in this table.

Mk1, Mk2, Mk3 and how they open

Most guns exist in three marks. Each next mark is a separate node in Larry’s tree: it opens after the previous one and usually needs a higher trader tier. The tier is tied to your plot: no plot — tier I, a plot in a level 2 district — tier II, level 3 — tier III. The house itself does not affect the tier.

Plan the route to the gun you want in the supply planner: it adds every prerequisite and shows the total research cost.

Do not overpay for a gun you will lose

A criminal loses the bag and the equipped gear on death in the city; in the desert any death costs the whole inventory. Surrendering keeps the equipped gun. So the right gun for a robbery is not the best in the table, but the best you can replace without pain.

Stats can change with patches during Early Access. The table is rebuilt from the game data on each site update; the date is at the top of the page.