How to read the table
The numbers come from the game configuration, the same data as on the item pages. Damage is one body hit at full-damage range. Headshot is the same hit with the ×1.5 multiplier. DPS is damage multiplied by fire rate — damage per second of continuous fire without reloads; it shows the ceiling of a gun, not what you will actually deal.
Tier is the trader tier you need: it equals the level of the district where your plot stands. Research is the one-time cost of opening the gun in Larry’s tree; after that you buy it from the trading laptop. Guns marked “—” are not sold: they come from loot or from the police arsenal.
All guns by damage per second
| Gun | Damage | Headshot | RPM | Magazine | Range | DPS | Tier | Research |
|---|---|---|---|---|---|---|---|---|
| AP Scalar Mk1 | 14 | 21 | 1000 | 25 | 30 | 233 | III | 400,000 $ |
| AP Scalar Mk2 | 14 | 21 | 1000 | 25 | 30 | 233 | III | 800,000 $ |
| AP Scalar Mk3 | 14 | 21 | 1000 | 45 | 34 | 233 | III | 1,600,000 $ |
| SR Reaper Mk1 | 17 | 26 | 750 | 20 | 65 | 213 | III | 400,000 $ |
| SR Reaper Mk2 | 17 | 26 | 750 | 20 | 65 | 213 | III | 800,000 $ |
| SR Reaper Mk3 | 17 | 26 | 750 | 40 | 70 | 213 | III | 1,600,000 $ |
| LM 249 Mk2 | 18 | 27 | 706 | 200 | 75 | 212 | — | — |
| JP-7 Mk1 | 15 | 23 | 750 | 25 | 27 | 188 | II | 160,000 $ |
| JP-7 Mk2 | 15 | 23 | 750 | 25 | 27 | 188 | II | 320,000 $ |
| JP-7 Mk3 | 15 | 23 | 750 | 40 | 31 | 188 | III | 640,000 $ |
| PDW90 Mk1 | 13 | 20 | 857 | 50 | 31 | 186 | — | — |
| PDW90 Mk2 | 13 | 20 | 857 | 50 | 31 | 186 | — | — |
| PDW90 Mk3 | 13 | 20 | 857 | 50 | 35 | 186 | — | — |
| RC 5.56 Mk1 | 16 | 24 | 667 | 30 | 55 | 178 | II | 200,000 $ |
| RC 5.56 Mk2 | 16 | 24 | 667 | 30 | 55 | 178 | II | 400,000 $ |
| RC 5.56 Mk3 | 16 | 24 | 667 | 50 | 60 | 178 | III | 800,000 $ |
| STAR-H Mk1 | 21 | 32 | 500 | 20 | 50 | 175 | II | 100,000 $ |
| STAR-H Mk2 | 21 | 32 | 500 | 20 | 50 | 175 | II | 200,000 $ |
| STAR-H Mk3 | 21 | 32 | 500 | 40 | 55 | 175 | III | 400,000 $ |
| KL-545 Mk1 | 15 | 23 | 600 | 30 | 45 | 150 | I | 25,000 $ |
| KL-545 Mk2 | 15 | 23 | 600 | 30 | 45 | 150 | I | 50,000 $ |
| KL-545 Mk3 | 15 | 23 | 600 | 45 | 50 | 150 | II | 100,000 $ |
| Vulture 50 Mk1 | 36 | 54 | 240 | 7 | 40 | 144 | III | 300,000 $ |
| Vulture 50 Mk2 | 36 | 54 | 240 | 7 | 40 | 144 | III | 600,000 $ |
| DRM-14 Mk1 | 34 | 51 | 240 | 10 | 95 | 136 | III | 200,000 $ |
| DRM-14 Mk2 | 34 | 51 | 240 | 10 | 95 | 136 | III | 400,000 $ |
| DRM-14 Mk3 | 34 | 51 | 240 | 20 | 100 | 136 | III | 800,000 $ |
| MC-10 Mk1 | 12 | 18 | 667 | 20 | 25 | 133 | — | 15,000 $ |
| MC-10 Mk2 | 12 | 18 | 667 | 20 | 25 | 133 | I | 30,000 $ |
| MC-10 Mk3 | 12 | 18 | 667 | 40 | 29 | 133 | II | 60,000 $ |
| CB45 Mk1 | 14 | 21 | 545 | 25 | 34 | 127 | I | 15,000 $ |
| CB45 Mk2 | 14 | 21 | 545 | 25 | 34 | 127 | I | 30,000 $ |
| CB45 Mk3 | 14 | 21 | 545 | 40 | 40 | 127 | II | 60,000 $ |
| LBR-44 Mk1 | 34 | 51 | 200 | 6 | 35 | 113 | II | 100,000 $ |
| LBR-44 Mk2 | 34 | 51 | 200 | 6 | 35 | 113 | II | 200,000 $ |
| DP-9 Mk1 | 18 | 27 | 333 | 14 | 20 | 100 | — | — |
| DP-9 Mk2 | 18 | 27 | 333 | 14 | 20 | 100 | I | 25,000 $ |
| TAG-12K Mk1 | 9 | 14 | 240 | 5 | 8 | 36 | III | 400,000 $ |
| TAG-12K Mk2 | 9 | 14 | 240 | 5 | 8 | 36 | III | 800,000 $ |
| TAG-12K Mk3 | 9 | 14 | 240 | 8 | 10 | 36 | III | 1,600,000 $ |
| ORDR-12 Mk1 | 9 | 14 | 171 | 6 | 7 | 26 | II | 160,000 $ |
| ORDR-12 Mk2 | 9 | 14 | 171 | 6 | 7 | 26 | II | 320,000 $ |
| ORDR-12 Mk3 | 9 | 14 | 171 | 8 | 9 | 26 | III | 640,000 $ |
| Harris 500 Mk1 | 9 | 14 | 120 | 5 | 7 | 18 | — | 15,000 $ |
| Harris 500 Mk2 | 9 | 14 | 120 | 5 | 7 | 18 | I | 30,000 $ |
| Harris 500 Mk3 | 9 | 14 | 120 | 7 | 9 | 18 | II | 60,000 $ |
What to pick for the job
Close quarters inside a shop. Fire rate matters most: AP Scalar Mk1 (233), AP Scalar Mk2 (233), AP Scalar Mk3 (233). A fight inside a building is over in a second or two, and the gun that puts out more damage first wins.
Open streets and the desert. Look at the range column: beyond the full-damage range every hit gets weaker. Longest reach: DRM-14 Mk3 (100), DRM-14 Mk1 (95), DRM-14 Mk2 (95).
Holding a position. A large magazine means fewer reloads under fire: LM 249 Mk2 (200), PDW90 Mk1 (50), PDW90 Mk2 (50).
Put up to four guns side by side in the weapon comparison: it also shows reload, aim and draw times that are not in this table.
Mk1, Mk2, Mk3 and how they open
Most guns exist in three marks. Each next mark is a separate node in Larry’s tree: it opens after the previous one and usually needs a higher trader tier. The tier is tied to your plot: no plot — tier I, a plot in a level 2 district — tier II, level 3 — tier III. The house itself does not affect the tier.
Plan the route to the gun you want in the supply planner: it adds every prerequisite and shows the total research cost.
Do not overpay for a gun you will lose
A criminal loses the bag and the equipped gear on death in the city; in the desert any death costs the whole inventory. Surrendering keeps the equipped gun. So the right gun for a robbery is not the best in the table, but the best you can replace without pain.
Stats can change with patches during Early Access. The table is rebuilt from the game data on each site update; the date is at the top of the page.