Seven ways to earn

WayWhoWhat it needsRisk
Robberies and selling lootCriminalA maskHigh: death costs the bag and the gear
Cargo and collectionsAnyoneA car with cargo slots, workbenchesMedium
Production on the basePlot residentA plot, a plantation or a labThe base can be raided
Police salaryPolice officerNothing: gear is issuedLow
BribesPolice officerA criminal with money on the accountLow
Settlement taxesSettlement ownerA settlement documentCollecting in person is dangerous
Businesses and districtsClanMoney on the clan account, clan battlesRequires gang wars

Robberies: what the loot is worth

Stolen items are sold to a fence. The price depends on the item and on your Notoriety level: the table shows the base price and the price at level 5.

ItemLevel 1Level 5
BIG EGG #53550,000 $825,000 $
WISH Ring320,616 $480,924 $
Golden Disc318,180 $477,270 $
Harley Wanger Card217,320 $325,980 $
Portable EW System204,260 $306,390 $
MSR PRO Laptop204,256 $306,384 $
Diamond in Case200,000 $300,000 $
King’s Reserve Bottle200,000 $300,000 $
Shade Collectible Knife199,784 $299,676 $
Microscope194,620 $291,930 $

Exotic items are rare. Plan around ordinary shops: what lies in each one, which key opens the safe and what is behind the locked door is on the building pages. The big targets — the bank vault, the gallery, the Grand Hotel — alert the whole city and need barter tools.

Cargo and collections

Cargo is sold to a smuggler’s van. It does not fit into a bag: you need a car with cargo slots. A Longhorn Van carries 6 crates out of the box and up to 12 with reinforced cargo frames.

CargoLevel 1Level 5
Expensive Safe200,000 $250,000 $
Portable Safe100,000 $125,000 $
Industrial Freezer100,000 $150,000 $
Rarity Cargo40,000 $50,000 $
Alcohol Crate40,000 $50,000 $
Spare Parts Crate40,000 $50,000 $
Medications Crate40,000 $50,000 $
Jewelry Box40,000 $50,000 $

Two workbenches on your plot raise the value. The cargo-opening workbench takes a crate apart into items. The collection table packs a set of stolen items into a collection crate, which sells for more than the items one by one. Both are opened in Larry’s tree.

Police: steady money without risk

ActionReward
Arresting a criminal9 000 – 15 000 $
Killing a criminal2 000 $
Confiscating a criminal’s loot (base)4 000 $
Confiscating loot from a vehicle (base)2 000 $
Bribe from an arrested criminalup to 200 000 $
Salary cap1 000 000 $

The salary is paid out at the end of the shift mostly in confiscated goods, so the shift ends at a fence. Details are in Playing police.

Production, land and clans

A plot turns you from a robber into a producer: a plantation (research 150,000 $) and a chemical lab (160,000 $) make cargo that you sell to smugglers. Production keeps running while you are offline. Which chain to open first is in the unlock order guide.

A settlement owner lives there for free, rents plots out and collects a tax on every laundering of the residents — in person, at the collectors’ van. A clan goes further: a controlled city business brings regular income, and winning a clan battle for an object pays a cash prize.

ObjectsMinimum stakeCash prize
Cafés, pharmacies, convenience stores, gun and equipment shops, hotels, electronics stores50,000 $250,000 $
Gas station, strip club, jewelry stores100,000 $500,000 $
Bank, gallery, Grand Hotel200,000 $900,000 $

Business income shown in the in-game tooltips of city locations:

BusinessDistrictIncome
Convenience StoreSunny Beach83,333 $
PharmacySunny Beach83,333 $
Ocean Breeze CaféSunny Beach83,333 $
Gas StationDowntown166,667 $

How not to lose what you earned

  1. Take the cash from the fence’s counter at once.
  2. Open a bank account as a civilian at the Looty Bay Bank.
  3. Launder cash on the table on your own plot: there is no Lenny’s cut, and it runs offline.
  4. Withdraw from an ATM only what you need now.
  5. Before the Federal Raid sell the stock: property turns into a prison term, one year per 500 000 $.