Seven ways to earn
| Way | Who | What it needs | Risk |
|---|---|---|---|
| Robberies and selling loot | Criminal | A mask | High: death costs the bag and the gear |
| Cargo and collections | Anyone | A car with cargo slots, workbenches | Medium |
| Production on the base | Plot resident | A plot, a plantation or a lab | The base can be raided |
| Police salary | Police officer | Nothing: gear is issued | Low |
| Bribes | Police officer | A criminal with money on the account | Low |
| Settlement taxes | Settlement owner | A settlement document | Collecting in person is dangerous |
| Businesses and districts | Clan | Money on the clan account, clan battles | Requires gang wars |
Robberies: what the loot is worth
Stolen items are sold to a fence. The price depends on the item and on your Notoriety level: the table shows the base price and the price at level 5.
| Item | Level 1 | Level 5 |
|---|---|---|
| BIG EGG #53 | 550,000 $ | 825,000 $ |
| WISH Ring | 320,616 $ | 480,924 $ |
| Golden Disc | 318,180 $ | 477,270 $ |
| Harley Wanger Card | 217,320 $ | 325,980 $ |
| Portable EW System | 204,260 $ | 306,390 $ |
| MSR PRO Laptop | 204,256 $ | 306,384 $ |
| Diamond in Case | 200,000 $ | 300,000 $ |
| King’s Reserve Bottle | 200,000 $ | 300,000 $ |
| Shade Collectible Knife | 199,784 $ | 299,676 $ |
| Microscope | 194,620 $ | 291,930 $ |
Exotic items are rare. Plan around ordinary shops: what lies in each one, which key opens the safe and what is behind the locked door is on the building pages. The big targets — the bank vault, the gallery, the Grand Hotel — alert the whole city and need barter tools.
Cargo and collections
Cargo is sold to a smuggler’s van. It does not fit into a bag: you need a car with cargo slots. A Longhorn Van carries 6 crates out of the box and up to 12 with reinforced cargo frames.
| Cargo | Level 1 | Level 5 |
|---|---|---|
| Expensive Safe | 200,000 $ | 250,000 $ |
| Portable Safe | 100,000 $ | 125,000 $ |
| Industrial Freezer | 100,000 $ | 150,000 $ |
| Rarity Cargo | 40,000 $ | 50,000 $ |
| Alcohol Crate | 40,000 $ | 50,000 $ |
| Spare Parts Crate | 40,000 $ | 50,000 $ |
| Medications Crate | 40,000 $ | 50,000 $ |
| Jewelry Box | 40,000 $ | 50,000 $ |
Two workbenches on your plot raise the value. The cargo-opening workbench takes a crate apart into items. The collection table packs a set of stolen items into a collection crate, which sells for more than the items one by one. Both are opened in Larry’s tree.
Police: steady money without risk
| Action | Reward |
|---|---|
| Arresting a criminal | 9 000 – 15 000 $ |
| Killing a criminal | 2 000 $ |
| Confiscating a criminal’s loot (base) | 4 000 $ |
| Confiscating loot from a vehicle (base) | 2 000 $ |
| Bribe from an arrested criminal | up to 200 000 $ |
| Salary cap | 1 000 000 $ |
The salary is paid out at the end of the shift mostly in confiscated goods, so the shift ends at a fence. Details are in Playing police.
Production, land and clans
A plot turns you from a robber into a producer: a plantation (research 150,000 $) and a chemical lab (160,000 $) make cargo that you sell to smugglers. Production keeps running while you are offline. Which chain to open first is in the unlock order guide.
A settlement owner lives there for free, rents plots out and collects a tax on every laundering of the residents — in person, at the collectors’ van. A clan goes further: a controlled city business brings regular income, and winning a clan battle for an object pays a cash prize.
| Objects | Minimum stake | Cash prize |
|---|---|---|
| Cafés, pharmacies, convenience stores, gun and equipment shops, hotels, electronics stores | 50,000 $ | 250,000 $ |
| Gas station, strip club, jewelry stores | 100,000 $ | 500,000 $ |
| Bank, gallery, Grand Hotel | 200,000 $ | 900,000 $ |
Business income shown in the in-game tooltips of city locations:
| Business | District | Income |
|---|---|---|
| Convenience Store | Sunny Beach | 83,333 $ |
| Pharmacy | Sunny Beach | 83,333 $ |
| Ocean Breeze Café | Sunny Beach | 83,333 $ |
| Gas Station | Downtown | 166,667 $ |
How not to lose what you earned
- Take the cash from the fence’s counter at once.
- Open a bank account as a civilian at the Looty Bay Bank.
- Launder cash on the table on your own plot: there is no Lenny’s cut, and it runs offline.
- Withdraw from an ATM only what you need now.
- Before the Federal Raid sell the stock: property turns into a prison term, one year per 500 000 $.