Three buyers and what each one takes
Everything you carry out of Looty Bay falls into two groups. Stolen items — watches, jewellery, electronics, collectibles — are sold to a fence. Cargo — boxes, contraband, packed collections — is sold to a smuggler’s van. Once you rent a plot, a third option opens: the Sales Center of your district, which pays a bonus on top.
| Buyer | Buys | Price depends on | Who can sell |
|---|---|---|---|
| Fence | Stolen items | Your item sale bonus | Anyone |
| Smuggler’s van | Cargo | Your cargo sale bonus | Anyone |
| District Sales Center | Loot and cargo | District level | Only renters of a plot in that district |
According to the in-game hints, the size of the bonus depends on the location and on your notoriety. Kefir has not published the exact formula, so we do not list percentages for it.
Fences in Looty Bay
There are four fences in the city. Pick the one closest to your target before the robbery: with a full bag every extra block is a risk.
Open the Looty Bay map and leave only the “Selling” group on: you will see the fences and vans without the other markers.
Smuggler vans
Cargo is bought by two vans. A packed collection is cargo too: the collection table on your plot turns a set of items into a crate that is sold here, not to a fence.
| Van | District |
|---|---|
| Smuggler's Van | Sunny Beach |
| Smuggler's Van | Downtown |
How cargo is opened and repacked is covered in Mechanics; which shipments to unlock first is in the supply planner.
Price levels: from base to +50%
Every sellable item has five price levels in the game data. For most valuables the steps are the same: +10%, +20%, +35% and +50% over the base price. A Gold Bar, for example, sells for 52 000 $ at level 1 and 78 000 $ at level 5.
| Price level | Multiplier | Gold Bar |
|---|---|---|
| 1 | ×1.00 | 52,000 $ |
| 2 | ×1.10 | 57,200 $ |
| 3 | ×1.20 | 62,400 $ |
| 4 | ×1.35 | 70,200 $ |
| 5 | ×1.50 | 78,000 $ |
The price ladder of any item is on its page in the item catalogue.
The most valuable stolen items
The table is built from the game catalogue: base price and the price at the top level. Exotic items drop rarely, so plan your income around the legendary tier.
| Item | Base price | Level 5 |
|---|---|---|
| BIG EGG #53 | 550,000 $ | 825,000 $ |
| WISH Ring | 320,616 $ | 480,924 $ |
| Golden Disc | 318,180 $ | 477,270 $ |
| Harley Wanger Card | 217,320 $ | 325,980 $ |
| Portable EW System | 204,260 $ | 306,390 $ |
| MSR PRO Laptop | 204,256 $ | 306,384 $ |
| Diamond in Case | 200,000 $ | 300,000 $ |
| King’s Reserve Bottle | 200,000 $ | 300,000 $ |
| Shade Collectible Knife | 199,784 $ | 299,676 $ |
| Microscope | 194,620 $ | 291,930 $ |
| Plush Car Charm | 192,160 $ | 288,240 $ |
| K9 Body Armor | 52,156 $ | 78,234 $ |
Sales Center: more money, more danger
Each district around Looty Bay has its own Sales Center. Anyone can enter, but only a player renting a plot in that district can sell there. The bonus depends on the district level: the higher the district, the better the price — and the stronger the neighbours.
There is no police in the desert, and death there costs the whole inventory. Find your district and its headquarters on the world map.
What to do with the cash
- Take the cash from the counter right after the sale — do not leave it there.
- Open a bank account as a civilian at the Looty Bay Bank: money on the account cannot be stolen by other players.
- Put cash into the laundering table on your plot: laundering runs while you are offline, and you avoid Lenny’s cut.
- Withdraw from an ATM only what you need right now.
What happens to the bag and the gear if you are caught on the way is described in the loot-loss guide.