Game systems reference
Full descriptions of every game system: what is made where and how, what each chain consists of, and which modules upgrade each workbench.
Collection Table
When you pack a collection you receive a cargo that can be sold to the smuggler.
How it works
- Pack — packs the placed items into a cargo.
- Refresh collection — rerolls the required item list.
- Insert a module to unlock additional collections.
- Max items per collection: 100.
Collection tiers
- Basic — unlocked by “Extra collection”.
- Unusual — unlocked by “Special collection”.
- Unique — unlocked by “Unique collection”.
Rewards
- Collection crate — A crate of common items that can be sold for a good price.
- Collection crate — A crate of uncommon items that can be sold for a good price.
- Rare collection crate — Worth more than a common collection crate and can be sold for a very high price.
- Unique collection crate — Contains the most valuable items and can be sold for the highest price.
Cargo Opening Workbench
To take the contents of cargos, they must be opened at the cargo workbench.
Locksmith tools
A set with everything needed for opening cargo. Speeds up the work a bit. Can be installed into the cargo opening workbench.
Bench vise
Stationary mechanical vise for extra slots in the cargo opening workbench.
Cargo saw
Electric saw that speeds up cargo opening. Can be installed into the cargo opening workbench.
Plasma cutter for opening cargo
Efficient cargo opening tool. Can be installed into the cargo opening workbench.
Lab table
A workplace for processing and crushing finished crystals into small pieces.
Contraband Workbench
Repacks contraband cargo from Looty Bay goods into legal-looking stock.
Speedup
Can be placed on the contraband workbench.
Expansion
Toolbox that adds space at the workbench for contraband.
Chemical Laboratory (chain)
Pour reagents into the laboratory to start producing cargo with powder.
Reactor modules
- Reactor engine
- Industrial thermometer
- Chemical converter
- Improved evaporator
- Quality refrigerant
Grow Room
Install a grow room to farm rare plants. After the cycle ends, harvest the crop.
Growth cycle
- Growing bush — requires time and care.
- Mature bush — ready for harvest.
- Harvest package — the final yield.
Money Laundering
Place cash into the laundering desk to gradually convert dirty money into clean money.
Lenny's share
Lenny takes a cut for organizing the scheme. The commission can be avoided by laundering at your own desk.
Speed is composed of
- Base
- Control
- Modules
- Volume bonus
Selling loot
Fence (buyer)
The bonus depends on the location and/or the player's notoriety level.
Smuggler's van
The bonus depends on the location and your notoriety.
Storage
Shelving (open)
- Small shelf
- Medium shelf
- Large shelf
Security cabinets (protected)
- Small cage shelf
- Medium cage shelf
- Large cage shelf
Master key — access to protected storage of other players.
Base & Plot
Land plot documents let you rent a plot in a settlement. On the plot you build your base: a home, outbuildings and workbenches.
Main building (home)
- Trailer — basic trailer for temporary living.
- Small house — compact house with basic protection.
- Mansion — spacious elite mansion with higher protection.
In-house respawn points: Bedroom, Garage, Kitchen.
Compound wall
- Farm fence — low boundary fence.
- Mesh fence — cheap construction netting.
- Metal fence — standard metal sheets.
- Concrete fence — solid concrete and stone.
Outbuildings
- Car garage — small garage with one parking spot.
- Large garage — big garage with two parking spots.
- Helipad — parking for a helicopter.
- Warehouse — hosts many extra storage objects.
- Workshop — hosts many extra workbenches.
- Chemical laboratory — converted garage for chemical synthesis (reactor, freezer, lab table + modules inside).
- Grow room — small hidden agri-farm.
- Car lift — external lift for comfortable underbody upgrades.
Security system (base defense)
Electronic fuses and alarms protect your base from raids. Install fuses into security panel slots to raise the protection level.
- Electronic fuse — raises the building's protection level.
- Alarm (personal/location/clan) — notifies you (or the whole clan) when the base is being raided.
Raid: Access · Defense vs Breaching · Repair after a break-in.
First aid cabinet
Wall-mounted cabinet that lets you heal at your base.
Moving buildings
All contents of the moved object are dropped on the ground.
What goes where — summary
| Building / workbench | Slot | Module | Effect |
|---|---|---|---|
| Cargo opening bench | Tools | Locksmith tools | Slightly faster |
| Extra slots | Bench vise | + cargo space | |
| Tools | Circular saw | Opens stolen cases | |
| Tools | Plasma cutter | Opens stolen safes | |
| Contraband bench | Speedup | Label printer | Faster repacking |
| Extra slots | Tool box | + cargo space | |
| Chemical reactor | Modules | Industrial engine | + quality chance |
| Modules | Thermometer | ++ quality chance | |
| Modules | Chemical converter | +++ quality chance | |
| Laboratory (evap/freeze) | Speedup | Improved evaporator | Faster processing |
| Speedup | Quality refrigerant | Faster freezing | |
| Grow room | Grow tables | Garden bed | Plant growing |
| Speedup | Grow lamp | Faster growth | |
| Speedup | Water pump / Fan | Faster growth | |
| Laundering desk | Speedup | Banknote counter | Faster laundering |
| Extra collections | Collection documents | Unlock new tiers | |
| Any building | Security panel | Electronic fuse | + raid protection |
| Any building | Security panel | Alarm system | Break-in notification |
| Base (wall) | — | First aid cabinet | Healing at base |
City safe keys
safe_key_1— Opens the safe in the Seasons Hotel in Sunny Beach.safe_key_2— Opens the safe in the Reef Hotel in Sunny Beach.safe_key_3— Opens the safe in the strip club.safe_key_4— Opens the safe in the northern Downtown mini market.safe_key_5— Opens the safe in the Sunny Beach pharmacy.safe_key_6— Opens the safe in the café on the Sunny Beach pier.safe_key_7— Opens the safe in the Lauren Hills mansion.safe_key_8— Opens the safe in the central Downtown mini market.safe_key_9— Opens the safe in the Sunny Beach mini market.safe_key_10— Opens the safe in the Downtown pharmacy.safe_key_11— Opens the safe in the Downtown café.safe_key_12— Opens the safe at the Downtown gas station.safe_key_13— Opens the safe in the Sunny Beach electronics store.safe_key_14— Opens the safe in one of the Lauren Hills cottages.