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Knowledge base

Game systems reference

Full descriptions of every game system: what is made where and how, what each chain consists of, and which modules upgrade each workbench.

Collection table Cargo opening Contraband bench Laboratory Grow room Laundering Selling Storage Base & plot Safe keys
Mechanic

Collection Table

When you pack a collection you receive a cargo that can be sold to the smuggler.

How it works

  • Pack — packs the placed items into a cargo.
  • Refresh collection — rerolls the required item list.
  • Insert a module to unlock additional collections.
  • Max items per collection: 100.

Collection tiers

  • Basic — unlocked by “Extra collection”.
  • Unusual — unlocked by “Special collection”.
  • Unique — unlocked by “Unique collection”.

Rewards

  • Collection crate — A crate of common items that can be sold for a good price.
  • Collection crate — A crate of uncommon items that can be sold for a good price.
  • Rare collection crate — Worth more than a common collection crate and can be sold for a very high price.
  • Unique collection crate — Contains the most valuable items and can be sold for the highest price.
Mechanic

Cargo Opening Workbench

To take the contents of cargos, they must be opened at the cargo workbench.

Locksmith tools

A set with everything needed for opening cargo. Speeds up the work a bit. Can be installed into the cargo opening workbench.

Bench vise

Stationary mechanical vise for extra slots in the cargo opening workbench.

Cargo saw

Electric saw that speeds up cargo opening. Can be installed into the cargo opening workbench.

Plasma cutter for opening cargo

Efficient cargo opening tool. Can be installed into the cargo opening workbench.

Lab table

A workplace for processing and crushing finished crystals into small pieces.

Mechanic

Contraband Workbench

Repacks contraband cargo from Looty Bay goods into legal-looking stock.

Speedup

Can be placed on the contraband workbench.

Expansion

Toolbox that adds space at the workbench for contraband.

Mechanic

Chemical Laboratory (chain)

Pour reagents into the laboratory to start producing cargo with powder.

1
Reagent canisters
2
Chemical reactor
3
Crystalline concentrate
4
Industrial freezer
5
Hard crystals
6
Lab table
7
Crystalline powder

Reactor modules

  • Reactor engine
  • Industrial thermometer
  • Chemical converter
  • Improved evaporator
  • Quality refrigerant
Mechanic

Grow Room

Install a grow room to farm rare plants. After the cycle ends, harvest the crop.

Growth cycle

  • Growing bush — requires time and care.
  • Mature bush — ready for harvest.
  • Harvest package — the final yield.
Mechanic

Money Laundering

Place cash into the laundering desk to gradually convert dirty money into clean money.

Lenny's share

Lenny takes a cut for organizing the scheme. The commission can be avoided by laundering at your own desk.

Speed is composed of

  • Base
  • Control
  • Modules
  • Volume bonus
Mechanic

Selling loot

Fence (buyer)

The bonus depends on the location and/or the player's notoriety level.

Smuggler's van

The bonus depends on the location and your notoriety.

Mechanic

Storage

Shelving (open)

  • Small shelf
  • Medium shelf
  • Large shelf

Security cabinets (protected)

  • Small cage shelf
  • Medium cage shelf
  • Large cage shelf

Master key — access to protected storage of other players.

Mechanic

Base & Plot

Land plot documents let you rent a plot in a settlement. On the plot you build your base: a home, outbuildings and workbenches.

Main building (home)

  • Trailer — basic trailer for temporary living.
  • Small house — compact house with basic protection.
  • Mansion — spacious elite mansion with higher protection.

In-house respawn points: Bedroom, Garage, Kitchen.

Compound wall

  • Farm fence — low boundary fence.
  • Mesh fence — cheap construction netting.
  • Metal fence — standard metal sheets.
  • Concrete fence — solid concrete and stone.

Outbuildings

  • Car garage — small garage with one parking spot.
  • Large garage — big garage with two parking spots.
  • Helipad — parking for a helicopter.
  • Warehouse — hosts many extra storage objects.
  • Workshop — hosts many extra workbenches.
  • Chemical laboratory — converted garage for chemical synthesis (reactor, freezer, lab table + modules inside).
  • Grow room — small hidden agri-farm.
  • Car lift — external lift for comfortable underbody upgrades.

Security system (base defense)

Electronic fuses and alarms protect your base from raids. Install fuses into security panel slots to raise the protection level.

  • Electronic fuse — raises the building's protection level.
  • Alarm (personal/location/clan) — notifies you (or the whole clan) when the base is being raided.

Raid: Access · Defense vs Breaching · Repair after a break-in.

First aid cabinet

Wall-mounted cabinet that lets you heal at your base.

Moving buildings

All contents of the moved object are dropped on the ground.

What goes where — summary

Building / workbenchSlotModuleEffect
Cargo opening benchToolsLocksmith toolsSlightly faster
Extra slotsBench vise+ cargo space
ToolsCircular sawOpens stolen cases
ToolsPlasma cutterOpens stolen safes
Contraband benchSpeedupLabel printerFaster repacking
Extra slotsTool box+ cargo space
Chemical reactorModulesIndustrial engine+ quality chance
ModulesThermometer++ quality chance
ModulesChemical converter+++ quality chance
Laboratory (evap/freeze)SpeedupImproved evaporatorFaster processing
SpeedupQuality refrigerantFaster freezing
Grow roomGrow tablesGarden bedPlant growing
SpeedupGrow lampFaster growth
SpeedupWater pump / FanFaster growth
Laundering deskSpeedupBanknote counterFaster laundering
Extra collectionsCollection documentsUnlock new tiers
Any buildingSecurity panelElectronic fuse+ raid protection
Any buildingSecurity panelAlarm systemBreak-in notification
Base (wall)—First aid cabinetHealing at base
Reference

City safe keys

  • safe_key_1 — Opens the safe in the Seasons Hotel in Sunny Beach.
  • safe_key_2 — Opens the safe in the Reef Hotel in Sunny Beach.
  • safe_key_3 — Opens the safe in the strip club.
  • safe_key_4 — Opens the safe in the northern Downtown mini market.
  • safe_key_5 — Opens the safe in the Sunny Beach pharmacy.
  • safe_key_6 — Opens the safe in the café on the Sunny Beach pier.
  • safe_key_7 — Opens the safe in the Lauren Hills mansion.
  • safe_key_8 — Opens the safe in the central Downtown mini market.
  • safe_key_9 — Opens the safe in the Sunny Beach mini market.
  • safe_key_10 — Opens the safe in the Downtown pharmacy.
  • safe_key_11 — Opens the safe in the Downtown café.
  • safe_key_12 — Opens the safe at the Downtown gas station.
  • safe_key_13 — Opens the safe in the Sunny Beach electronics store.
  • safe_key_14 — Opens the safe in one of the Lauren Hills cottages.
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